anyshop.io Acceptable Use Policy
Status: draft. Not yet published.
Effective: TBD (with platform launch).
Companion documents: SPEC.md (product spec), Terms of Service (to be drafted).
0. Why this policy is explicit
Most platforms in this space publish vague AUPs that say "don't do anything illegal" and then quietly let everything through until a payment processor forces them to clean up. That approach poisons the platform's PSP relationships, drives away serious sellers, and ends in the kind of trust collapse that took Shoppy.gg from a credible business to a 1.4-star Trustpilot graveyard.
We are writing this AUP to be specific, enforceable, and honest. Sellers should be able to read this document in five minutes and know exactly whether they belong here. PSP underwriters should be able to read it and have no surprises. Buyers should be able to read it and know what kinds of sellers will and will not appear on anyshop.io.
If a category isn't explicitly permitted or prohibited below, ask us. We will publish the answer.
1. Who this applies to
This AUP applies to every seller who creates an account on anyshop.io, every product they list, every order they fulfill, and every message they send through our infrastructure. It also applies to any third party they invite to manage their store (team members, contractors, resellers).
Violations by team members are the seller's responsibility. The seller is the principal account-holder and is accountable for everything that happens on their store.
2. Permitted product categories
You may sell the following digital goods and services on anyshop.io. This list is illustrative, not exhaustive — anything in the same spirit as these is allowed:
Software & code
- Original software licenses sold by their author or authorized publisher — desktop, mobile, plugins, extensions, scripts, themes
- API access to your own service
- Source code, code snippets, libraries that you authored or hold redistribution rights to
- Font licenses (your own fonts, or you hold reseller rights)
Game keys
- Steam keys, Epic keys, GOG keys, Microsoft Store keys, console keys — provided you have the right to sell them. Acceptable rights sources:
- You are the game's publisher or developer
- You hold a distribution agreement with the publisher (Humble Partner, Fanatical, IndieGala, Green Man Gaming, etc.)
- You are a registered retailer with publisher-supplied stock
- Game gift cards for legitimate platforms (Steam Wallet, PSN, Xbox, Nintendo eShop) where you hold reseller rights
- DLC, in-game cosmetic packs, season passes — same rights requirements as base game keys
Media & creative assets
- Music, audio samples, sound packs, sound effects (your own or licensed for resale)
- Video files, stock footage, motion graphics templates
- E-books, PDFs, written guides authored by you
- Stock photography, illustrations, 3D models, design assets (your own or licensed for resale)
- Templates: design templates (Figma, Photoshop, etc.), document templates, web templates
Learning & community
- Online courses, video tutorials, recorded workshops
- Live coaching, consultations, and "done-for-you" services
- Newsletters and paid subscription content
- Membership access to legitimate Discord servers, Telegram groups, or forums
Subscriptions & access
- Subscriptions to your own SaaS product
- Membership tiers for content you produce
- License keys for software you publish
Misc digital goods
- Notion templates, Airtable bases, spreadsheet templates
- Gift cards / vouchers for your own business
- Domain names you own
- Discord roles for a community you own and operate
3. Prohibited product categories
The following are not permitted on anyshop.io at V0. We will reject listings, refund affected buyers (where the seller has not), and suspend or terminate accounts that violate this list.
3.1 Game accounts and gray-market keys
- Region-locked / region-restricted game keys — keys priced for one regional market (Russia, Argentina, Turkey, India, etc.) that are then resold to buyers outside that region. This is the single biggest source of chargebacks and publisher takedown demands in the game-key market. Sellers who repeatedly list region-locked keys will be removed regardless of their stated rights.
- Game keys without rights. If you cannot demonstrate one of the rights sources listed in §2 (publisher, authorized distributor, registered retailer with publisher stock), the listing will be removed. We may ask for documentation at any time; failure to produce it is grounds for removal.
- Game accounts — Steam accounts, Epic accounts, Fortnite accounts, League of Legends accounts, World of Warcraft accounts, or any account on any game platform. Boosted, unboosted, new, aged — all banned. Reason: chargeback rate on game accounts is roughly 5× the rate on legitimate keys, and account sales violate every major publisher's ToS in ways that expose the platform to publisher takedown.
- In-game currency sold for real-world money (Robux, V-Bucks, FIFA coins, gold farming, etc.)
- Account boosting services for any game (rank boosting, MMR boosting, achievement boosting)
- Account recovery services for someone else's account
Game keys with provable rights are permitted (see §2). Game accounts and gray-market regional keys are not, and will not be at V0 or V1. We may revisit account-sale support in V2 within a walled-off, KYC-mandatory, separate-PSP tier.
3.2 Cheats, exploits, and hostile software
- Game cheats, aimbots, wallhacks, ESP, macros designed to evade anti-cheat systems
- Botting tools, auto-clickers marketed for unattended gameplay or platform abuse
- Cracking tools, keygens, license bypassers, software activators
- Stresser / booter / DDoS-for-hire services
- RATs, keyloggers, info-stealers, password crackers
- Malware, ransomware, or any software whose primary purpose is to compromise systems
- Phishing kits, scam page templates
- "Educational" framings of any of the above
3.3 Pirated, counterfeit, and unlicensed material
- Copyrighted material you do not own or have a clear license to resell
- Cracked software, re-uploads of paid software, "free Photoshop" keys, MS Office activators
- Leaked content (TV episodes, films, music, books, courses, paid newsletters)
- Counterfeit fonts, design assets, or templates rebranded as your own
- Paid courses re-sold by someone other than the original author
3.4 Platform-violation services
- Social-media followers, likes, views, subscribers, retweets, comments (any platform — TikTok, Instagram, YouTube, X, Twitch, Spotify, etc.)
- Engagement-pod services, bot armies, fake-account farms
- Account-warming services
- Spotify play services, podcast download services, ranking manipulation
- Review-buying services for App Store, Play Store, Amazon, Trustpilot, Yelp, Google
- Anything that violates the terms of service of the platform it operates against
3.5 Gambling and high-risk financial
- Online gambling, casino access, lottery participation
- Sports-prediction services that claim guaranteed wins or make explicit money-back-on-loss promises
- Cryptocurrency mining services, cloud mining
- Token presales, NFT mint allowlists, airdrop guides marketed as financial opportunities
- "Guaranteed return" schemes of any kind — forex, crypto, stock, real estate
- Get-rich-quick guides, MLM materials, pyramid recruitment
- ICO promotion services
What IS permitted in financial / trading content (with conditions in §5):
- Trading signals for forex, crypto, stocks, sports — provided the listing makes no guaranteed-return claims and includes the standard "past performance does not guarantee future results" disclosure on the product page
- Copy-trading and signal subscriptions — same disclosure requirement
- Educational content about trading, investing, betting analysis — sold as education, not as a money-making product
- Betting tips and analysis — sold as analysis, not as guarantees; no money-back-on-loss claims
- Trading bots and indicators — sold as software (per §2.Software), not as profit guarantees
If you sell in this category, your refund policy should explicitly address the impossibility of guaranteeing trading outcomes. Sellers who run high chargeback rates in this category will be reviewed regardless of stated disclosures.
3.6 Adult, harmful, and illegal content
- Pornographic or sexually explicit content
- Content depicting or marketing toward minors
- Hate speech, content promoting violence against any group, extremist material, terrorist material
- Self-harm or suicide content
- Drugs, controlled substances, paraphernalia, prescription medication
- Weapons, weapon kits, weapon conversion devices, ammunition
- Counterfeit currency or financial instruments
- Stolen credentials, leaked databases, doxxing material
- Anything illegal in the seller's jurisdiction or the buyer's jurisdiction
3.7 Personal data and credentials
- Email lists, phone-number lists, customer databases sourced from leaks or scraping
- "Verified accounts" of any kind (banking, identity, social, email, gaming)
- KYC bypass services, ID-verification farming, fake-document services
- SIM-swap services, OSINT-as-a-service marketed for harassment
3.8 Scammy framings
- "DM me for details" listings with no product page
- Listings that promise outcomes the product cannot deliver ("make $10k in a week")
- Mystery boxes with no described contents
- "Reseller rights to this listing" listings that recursively sell the right to sell the listing
4. Prohibited seller behaviors
Regardless of category, the following behaviors will result in enforcement action:
4.1 Misrepresentation
- False, misleading, or substantially incomplete product descriptions
- Stolen product images or marketing copy used without rights
- Inflated, fake, or paid-for reviews
- Manipulating buyer feedback, deleting legitimate negative reviews, retaliatory action against buyers who leave honest feedback
- Misrepresenting your geographic location, business identity, or seller history
4.2 Refund and dispute abuse
- Refusing to honor your own published refund policy
- Refusing to respond to buyer messages about delivery problems
- Issuing replacement keys you know are invalid or already used
- Operating with a chargeback rate that endangers the platform's PSP relationships (we reserve the right to suspend any seller above a 1.5% rolling chargeback rate)
- Threatening or harassing buyers who file disputes
4.3 Tax and legal evasion
- Failing to collect VAT, GST, or sales tax where applicable in your jurisdiction
- Operating in a sanctioned jurisdiction or selling to sanctioned individuals
- Using anyshop.io to circumvent platform terms you've been banned from elsewhere
4.4 Account abuse
- Operating multiple accounts to evade a suspension or chargeback rate
- Selling, transferring, or buying anyshop.io accounts
- Using buyer customer data for marketing unrelated to the product they purchased
- Reselling buyer customer data to third parties
4.5 Infrastructure abuse
- Using anyshop.io's API or webhooks to launch attacks against third parties
- Using our checkout embed to harvest payment information for use outside our platform
- Bypassing our anti-fraud systems
5. Seller compliance obligations
If you operate a store on anyshop.io, you commit to the following:
- Publish a refund policy. Mandatory at onboarding. You may set any policy that's lawful in your jurisdiction — including "all sales final" — but it must be published, visible on every product page, and honored.
- Respond to customer messages within the SLA you publish. If you don't publish one, the default is 72 hours.
- Respond to payment disputes (Stripe / PayPal chargebacks) within the PSP's evidence window. Failure to respond counts as conceding the dispute.
- Comply with tax law in your jurisdiction. anyshop.io provides Stripe Tax integration for EU VAT calculation; the obligation to collect and remit is yours.
- Provide accurate seller information. Business name, country, support contact must be truthful.
- Hold the rights to everything you sell. If you're not the author, you must have a redistribution license, and we may ask to see it.
6. Enforcement
We use a three-stage enforcement model. Stages are not strictly sequential — severe violations skip directly to suspension or termination.
Stage 1 — Warning
We notify you in writing, identify the violating listing or behavior, and give you 7 days to remedy it. The store stays online; no orders are blocked. We log the warning on your audit trail.
Common stage-1 triggers: misleading description, missing refund policy, slow customer response times, single AUP-borderline listing.
Stage 2 — Suspension
Your storefront is taken offline. New orders cannot be placed. Existing paid orders continue to fulfill automatically so buyers get what they paid for. You retain dashboard access to respond to support and pursue an appeal.
Common stage-2 triggers: ignored stage-1 warning, repeated listing of prohibited categories, chargeback rate above 1.5% trailing 30 days, customer-data misuse.
Suspension lasts up to 30 days while we review or you appeal. If unresolved, we escalate.
Stage 3 — Termination
Account closed. Subscription terminated. Storefront permanently offline.
You retain 90 days of full data export access after termination — orders, customers, license-key history, audit log. After 90 days, we delete your data per our Terms of Service.
Common stage-3 triggers: illegal content, malware listings, account-abuse, repeated suspensions, severe single violation (CSAM, etc. — immediate termination without stages).
What we will not do
- Silently ban sellers without notice
- Withhold subscription fees already paid (refunded pro-rata on termination)
- Withhold seller data after termination beyond the legal minimum
- Modify our AUP retroactively to justify an action already taken
Note: anyshop.io is not a merchant of record. We never hold seller funds. Payouts on a suspended or terminated seller's existing orders continue to flow through the seller's own PSP (Stripe, PayPal, etc.) per the PSP's own terms — we cannot freeze your money because we never had it.
7. Appeals
Every enforcement action can be appealed.
- File an appeal in writing through the Appeals tab in your dashboard within 30 days of the action.
- A human reviews it. Not a bot, not an automated triage. We commit to having a real person read every appeal.
- Decision within 14 days. We respond in writing with the outcome and the reasoning.
- Final appeal to the founder for novel or high-stakes cases. Decisions at this level are documented and may inform future AUP revisions.
We track every appeal in our internal audit log. Quarterly, we publish aggregate appeal statistics (total appeals, approval rate, average resolution time) as part of our transparency report.
8. Reporting violations
If you're a buyer, a seller, a platform we integrate with, or anyone else, you can report a suspected AUP violation:
- In-product: the "Report" button on any storefront and product page
- By email: abuse@anyshop.io
- Anonymously: anyshop.io/report — no account required
We commit to reviewing every report within 5 business days. We do not retaliate against good-faith reporters. We do not disclose the identity of a reporter to the seller they reported.
9. Changes to this policy
We may revise this AUP. When we do:
- We publish the new version and announce it via email to all sellers and in the dashboard with 30 days notice before it takes effect (except for changes legally required to take effect sooner).
- We maintain a public changelog at
anyshop.io/aup/changelog. - We never apply a revised AUP retroactively to terminate a seller for conduct that was permitted under the prior version.
10. Contact
- Policy questions: policy@anyshop.io
- Abuse reports: abuse@anyshop.io
- Appeals: through your dashboard, or appeals@anyshop.io
- Press / legal: legal@anyshop.io
Appendix A — Why these specific bans
This appendix is not part of the binding AUP. It explains our reasoning so sellers and PSP underwriters can see we made these choices deliberately.
Steam keys (permitted with rights). This is a deliberate, eyes-open choice. Steam-key resale is a high-risk PSP category. We accept the risk for V0 because the legitimate seller base in this category is large and important to compete for, but we mitigate by (a) requiring provable rights, (b) banning region-locked keys, which are the bulk of the gray market, (c) banning game accounts, which carry roughly 5× the chargeback rate of legitimate keys, and (d) enforcing the platform-wide 1.5% chargeback cap from §4.2. Every seller in this category is one step closer to suspension than a seller of original software, and our underwriting reflects that.
Region-locked keys (banned). The cleanest single line we can draw in this category. Publisher-issued region-locked stock exists for genuine reasons (regional pricing, language editions), and it is genuinely cheaper to buy from those regions. But the chargeback rate on a seller who imports cheap region-locked stock and resells to Western buyers is multiples higher than on a seller dealing in worldwide keys. Banning region-locked specifically lets us welcome legitimate Steam-key sellers without hosting the worst of the gray-market economy.
Game accounts. Violates every major game publisher's ToS. Chargeback rate in this category is the highest in the digital-goods market — typically 5× the rate of legitimate keys. PSPs flag account-sale platforms instantly. Not viable on the main platform.
Trading signals (permitted with disclosure). We initially considered restricting this to licensed financial advisors. That position is correct for regulated jurisdictions but excludes the large legitimate market of trading communities, signal providers, and analysis subscriptions that operate openly across the industry. The dividing line for us is "guaranteed return" claims: a seller offering "5 trade ideas a week, here's my track record, past results don't guarantee future" is a legitimate education business; a seller offering "make $10,000 a month guaranteed or money back" is a fraud risk. We police the marketing language, not the seller's credentials.
Social media engagement. Violates the ToS of every major platform. Buyers frequently report fraud because purchased engagement gets stripped within days. High chargeback rate. PSP-poisonous.
Adult content. Most card networks (Visa, Mastercard) require special acquirer relationships and higher reserves for adult-content merchants. Mixing adult with mainstream digital goods on the same platform poisons the mainstream relationship.
Gambling / financial schemes. Heavily regulated; varies by jurisdiction. Selling a "betting tip subscription" might be legal in one country and a financial-services-regulator offense in another. We would have to do per-country geofencing per seller — not viable at V0.
Cheats and hostile software. Beyond ToS violations, hosting these creates direct legal exposure (CFAA in the US, Computer Misuse Act in the UK, similar elsewhere). Some categories (RATs, infostealers) are criminal in most jurisdictions.
Future revision triggers. We will revisit this list if (a) a PSP we work with explicitly approves a currently-banned category, (b) a regulatory regime in our primary markets changes meaningfully, or (c) we activate the V2 walled-off high-risk tier (separate KYC, separate AUP, separate PSP — see SPEC.md §7).